It’s good that it doesn’t damage, but it’s ability enables her to deal more damage than any of the other skills combined. I would also add in that having “Do Harm” and “Violent Tapestry” with this skill combo is devastating while mobbing. Up until Patch 4.2, Physical was the default damage type for any weapon without an elemental damage Perk. The good thing about the strings on Ties That Bind is that they are so long they can stretch off the screen. As this build primarily uses a Phasegrasp-derived Action Skill, the best anointments to look for are 'On Action Skill End, Weapon Damage is increased by 100% for a short time' and 'On Action Skill End, Deal 125% more Weapon Damage to Badass, Named, and Boss enemies for a short time'. Splash damage weapons can are usually Torgue-manufactured weapons: In Borderlands 2, explosive damage is largely exclusive to Torgue-manufactured products. I can't imagine that they would make it so that so many skills that are specifically designed to work with Amara's Action Skills but don't actually work with a 3rd of Amara's Action Skills. Phasegrasp allows you to deal damage to an enemy, while also holding them in place, which will let you fill them with bullets. Fist Over Matter is your only option for taking advantage of those damage-related skill-augment effects. Maybe they'll at least make it so the nova with revelation occurs when an enemy gets grasped and maybe you'll just get a steady regen with soul sap. They did counter this by making it so each tree and augment set is in fact cross compatible if you pay enough attention to the wording on skills and how they are triggered. Glamour confuses enemies damaged by Amara's Action Skill, Samsara stacks accrue on damaging an enemy with Action Skill, Revelation Novas trigger on damaging an enemy with Action Skill, Laid Bare increases damage to enemies after being damaged by the Action Skill, And probably some more here that I'm missing. How does explosive splash damage work? Does that mean you could just fire it into barrels, barriers or the ground and trigger the homing projectiles? A lot of cover is now destructable. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Phaseslam - the recommended Action Skill for this build which makes you leap into the air and deal AoE damage to all enemies. Amara is not what I would conciser a beginners character. Crit damage from transcend multiplied by bonus damage from personal space multiplied by bonus elemental damage from forceful expression on a grasped target splitting 35% to all around does look like it could be good. On Action Skill End, Weapon Status Effect Damage & Chance are increased by 75% for a short time. It seems a little unclear how a lot of Amara's skills that trigger off action skill damage will work. Glamour seems okay, but I don’t like the cooldown increase (Helping Hands uptime) and I dont plan on going so deep into brawl (Just for Helping Hands/Personal Space). With the right upgrades, your Phasegrasp can spread to nearby enemies too. * If used in combination with a grenade mod with the same anointment, the effect does not stack if they're the same element. Seems cool to me actually… also I have the feeling that allure becomes much better with twice the radius, since that would increase the area covered substantially if I remember geometry right. Does it work like that for BL3 or is it just what you see in the stats? With an Amara build, as with the other Borderlands 3 characters, there’s a lot of scope for customisation.With each of her three skill trees you can push for different things: Mystical Assault focuses on maintaining consistent high damage throughout a fight. Is that dot considered Action Skill Damage? Most of Amara's skills focuses on amping up her elemental damage & elemental effect chance either from her Action Skills or weapons. This skill allows Amara to gain a stack of Samsara for some time after damaging an enemy with her Action Skill. Elemental Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack.This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. Does Marcus have a training dummy to test damage on in this BL? Life Steal: +4%. Maybe they'll at least make it so the nova with revelation occurs when an enemy gets grasped and maybe you'll just get a steady regen with soul sap. Ties That Bind links enemies in an AOE. Could make her action skill a little more "to whom it may concern" instead of "dear baddies in the general area in front of me". This is also great for supports running "The Eternal Fist" (Especially in CoS). Where did you see ties that bind in action? Kinetic—White—the default damage type on most weapons. https://www.twitch.tv/videos/474431591 3:48 See it in action. What makes me think they might actually trigger these skills is that Deliverance is actually specific on what triggers the homing projectiles. If you are unable to get either of these anointments, 'On Action Skill End, the next 2 magazines will have 50% additional bonus Element damage' is … Are the projectiles considered "action skill damage"? On action skill end - Damage taken is reduced by 13%. Damage dealt from enemies to players is displayed on the HUD both as a bent strip to indicate its direction of origin and as a reduction in shield or health hitpoints to indicate its quantity.Each individual projectile or melee attack will display a single damage instance. Otherwise, Phasegrasp does get a little limited with how it interacts with some of her augments and skills. Does that mean if theres a few baddies behind a couple pieces of destructable wood, with a barrel nearby and you rock Deliverance through it all, would it generate MAD orbs, could just fire it into barrels, barriers or the ground. Most of Amara’s Augme… Could be wrong as it is hard to see in gameplay when it looks like it is doing nothing. Solar—Orange—causes Solar damage. Otherwise, Phasegrasp does get a little limited with how it interacts with some of her … Especially when it comes with 40% damage reduction. Laid Bare will apply to all linked targets, buffing the damage they take, and in turn how much the main enemy takes. What's the point of changing the element? This deals elemental damage of your equipped element type increases all melee damage by 100%, and Blitz instantly cools down if it’s the killing blow on an enemy. Forceful Expression: Amara's guns deal bonus elemental damage based on her action skill element. Glamour does say in the description it will work with Phasegrasp and SoM, so no worries about that. Chandra, Bold Pyromancer (6) Legendary Planeswalker — Chandra (5) +1: Add . What I want to know is if the skills basic form you start with dose damage when you grasp and enemy. Arc—Blue—causes Arc damage. Evolve it with singularity grenades and your singularity augment and you can bunch them all up for your team to do some insane explosive damage, and plenty of ricochets happening in addition to the linked damage, thanks to wildfire, your elements spread to all targets too, and then they start dying and exploding and hitting each other for massive damage. Young_Caesar 10 months ago #1. In old games explosions added a percent of the guns damage to the total, meaning the numbers in the info card were less than what you'd get out of the weapon. Indiscriminate —Indiscriminate is a powerful skill when focusing on elemental effects. Tier 6 . User Info: Young_Caesar. Samsara is a tier 2 passive skill in Amara's Brawl skill tree. Now that would be overpowered, you would get 20% health regeneration per second permanently in all fights. Borderlands 3 Amara build guide. The ricochet effect it offers allows you to hit multiple targets with a single bullet, giving you a chance to … Physical damage was added to the game in Patch 4.2as a way to describe the damage of any weapon without one of the four other elemental types. At first glance I would say this really limits phasegrasps, and builds to use it with. If a permanent dealt damage this way would die this turn, exile it instead. It doesn't say "enemies damaged by your Active Skill trigger projectiles", it says "When Amara's Astral Projection damages an enemy or object". Phaselock damages the enemy, always in bl2, so Revelation should proc on a regular grasped enemy and it’d work even better with Stillness of Mind and The Eternal Fist. They likely don't do direct damage, but will trigger a DOT. I’m betting the nova will happen immediately after the enemy is grasped or even affected by immune damage, I’m sure it works like this already. So Deliverance likely works the same, cant aim it at the ground. I'd love to see Glamour trigger on the homing projectiles from Deliverance too. Anima: Amara's Elemental Effects deal increased damage over time and have increased duration. Some enemies are immune to being Grasped and instantly take damage instead. Glamour mentions that enemies near the effected enemy are confused. (Action Skill) Tier 1 Skills. It does damage through the Link. Powered by Discourse, best viewed with JavaScript enabled, https://www.twitch.tv/videos/471191362?filter=all&sort=time. Tempest - grants very high bonuses to Elemental and Shock Damage, which goes up to 50% for Shock Weapons. It only damaged targets too big to phaselock, New comments cannot be posted and votes cannot be cast, More posts from the borderlands3 community. User Info: Boltens. Dread —Dread provides a significant boost in damage after grasping an enemy. But Samsara and Laid Bare should work with fine with TEF and SoM. Sustainment will also be boosted so you'll get some crazy healing, thats why its generally better to use Stillness of Mind over Soul Sap unless you want to do some co-op healing. Basic Action Skill — Phasegrasp: Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. All of this is good news to me, though I'm still uncertain of how Phasegrasp works with "Laid Bare" since it synergizes with these skills, or if that's just an augment thing. You would be un-killable in almost all aspects. Duration: 7 seconds; Cooldown: 16 seconds; Grasp Immune Damage: varies with … What I’d like to know is what is meant by Deliverance damaging objects. That gameplay shows Allure (seems nice actually) & fist over matter. Phasegrasp (Action Skill) ... Amara gains life steal whenever she deals elemental damage with her weapon. News, Speculations, Memes, Artwork....... This was probably one of my favorite CC builds. The base damage shared is 35%, but our Do Harm stacks amplify that quite a bit. Fist of the Elemental unlocks powers related to Phasegrasp — where she summons a giant hand to hold enemies. They include: Assault Rifles that use Torgue barrels (Bandit, Dahl, Jakobs, and Vladof) Amara summons a giant ethereal fist that locks an enemy in place, similar to Maya's Phaselock in Borderlands 2. True, these skills don’t seem like they would affect 3 of Amara’s 11 Action Skill variants. Action Skill: Phasegrasp. Based on footage of the lvl 50 Amara Melee build kicking butt, it uses Fracture, and it doesnt look like it can be aimed up or down, it just moves along the ground away from in the direction of your reticle. Think they might actually trigger these skills don ’ t work with Phase grasp Amara may give a... To 50 % bonus elemental damage & chance are increased by 75 for... Damage '' is what is meant by Deliverance damaging objects likely do n't do direct damage but! 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